May, 2017

Age of A is a real time strategy game prototype that was born to bring RTS games to a new level by hiding the units to the player. In this game, you won’t be able to see your units once they move away from your bases. It is heavily inspired by the Auralux games (https://grovestreetgames.com/auraluxcons-game/) adding a twist with multiple unit types, inspired by Age of Empires, and the unique feature of not being able to see the map.

The team developing this prototype was:

  • Pau Guillamon (me): game designer and developer (AI and gameplay)
  • Aniol Santacreu: developer (UI and gameplay )
  • Raul Cavero: artist

There is a playable prototype available in: https://pauguillamon.com/aoa/

Game concepts